Campaign |
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AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
The dwarves of Triththa learned long ago that defending their land depended on warriors that would hold the lines, even in open ground. Essential to this are heavy shields that can be bashed into an opponent's face. Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. Some of this unit's attacks are not available except on defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | |
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Advances to: | Dwarvish Guard |
Cost: | 21 |
HP: | 42 |
Movement: | 4 |
XP: | 47 |
Level: | 1 |
Alignment: | neutral |
ID | TR Dwarvish Shieldman |
Abilities: | steadfast |
shield impact | 14 - 1 melee | defend only slows | |
spear pierce | 5 - 3 melee | ||
javelin pierce | 5 - 1 ranged |
Resistances: | |
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blade | 20% |
pierce | 20% |
impact | 20% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | 3 | 40% |
Deep Water | UNREACHABLE | 20% |
Flat | 1 | 40% |
Forest | 1 | 40% |
Frozen | 2 | 30% |
Hills | 1 | 50% |
Impassable | UNREACHABLE | 50% |
Mountains | 1 | 60% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | UNREACHABLE | 20% |